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ZRemesher is often used to by merging all the pieces for this purpose. Then create a new mesh create new low poly topology of the wings together with Live Boolean or Dynamesh.
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ZRemesher is often used to by merging all the pieces for this purpose. Then create a new mesh create new low poly topology of the wings together with Live Boolean or Dynamesh.
What I want to know is how well ZBrush can do low poly stuff? Do a low poly mesh in Maya or max , then import that mesh into Zbrush to do the high res version. ZBrush Artworks. Its certainly seems a much faster way to model.
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