![transfer details from marvelous to zbrush](https://i.ytimg.com/vi/eVI19zc69bU/maxresdefault.jpg)
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The second step would be You will be able to leave a comment after signing.
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Export from Marvelous Desinger like a Prodetails should only be generated with displacement at render time Software Used. Marvelous Designer � Maya � ZBrush. My method when I import Marvelous Designer item, say a jacket, into zbrush, my first step is to Autopolygroup it, then weld all the points. Go to the object data properties tab in Blender. Select the plus sign and a new shape key called �Basis� should appear. Now import the posed.
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