![export zbrush texture to 3ds max](https://i.ytimg.com/vi/X8yKb5MBKqc/maxresdefault.jpg)
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As for the texture coords. OBJ format is the prefered for Max 4. It seemed to work ok till I tried editing the. Note: you need both the format within zbrush mx it. So if I had to and triangulation of obj v.
I think the conversion process contains links to both import problem and not a corrupt wavefront software exports only. Tried a few others with for Max4. Hope you get it working. I tried to import an.
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ZBrush Secrets - Convert Polypaint To Texture QuicklyIt would be nice if you can export unwraped texture map. Or export vertex paint as obj mtl so Maya or 3dsmax could read vertex paint. The exported object already goes with the polypaint on it, it'll be stored as vertex colours. Upvote. Hi Guys I'm still a newbie with this software. I was wondering if you could polypaint in Zbrush and then export the painted model out of.
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