![maya zbrush normal map workflow](https://i.ytimg.com/vi/xtQ2H011VUk/maxresdefault.jpg)
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If your low res mesh map will make your low become much less of an subdivision surface as possible, and setting this to a value.
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Creating Displacement: ZBrush to Maya workflow(UDIMs)Just use the original mesh as the low poly and the one with details as the high poly mesh and bake a normal map in substance painter with the. Normal Mapping: ZBrush vs Substance. Which is Better? David Bittorf � How to Retopo your ZBrush mesh using Quad Draw in Maya. David. 1) Tweak your sculpt in ZBrush. 2) Re-render your normal map, re-clone and re-export. 3) Back in Maya, refresh the link to the normal map file.
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