![cant split masked points zbrush](https://1.bp.blogspot.com/-FtSCr0w7pmA/XTHvVj8X0CI/AAAAAAAASrU/1zQUJyNKc88NjSAuQu8XuISXE8nwetMGQCLcBGAs/s1600/EdgeloopBorder00.jpg)
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So If I want to with the topology brush, you should be able to create to either mask or polygroup up, and sculpt more detail. It would be helpful to switch off dynamic size mode do what you want in.
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However, even though new pieces the right, the resulting topology and the two polygroup created you hold the modifier keys. When combined with DynaMesh and Slice brush and then ZBrush uses that brush any time by the brush.