How to break polygons into subtools in zbrush

how to break polygons into subtools in zbrush

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Remember: SubTools are separate objects. SubTools are a good way to construct a model that will isolate the selected SubTool of separate parts. Solo mode isolates the selected.

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trymysoftware.com � reference-guide � tool � polymesh � subtool. The Groups Split button will split the selected SubTool into separate SubTools based on the polygroups that are assigned to it; each polygroup will become a new. Exporting the lowest level, UVing it so that each piece you want as a subtool is on a different UV square, reimporting back into ZBrush and then.
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  • how to break polygons into subtools in zbrush
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The Split Masked Points button will split the selected SubTool into two separate SubTools, so that the masked part of the mesh and the unmasked part of the mesh become separate SubTools. If you need to separate your mesh but keep it as one object then consider Polygroups instead. SubTools can be hidden by turning off the eye icon next to their name in the list, or all but the selected SubTool can be hidden by using Solo mode. The Remesh All button will create a new mesh by skinning the visible SubTools. The Split Unmasked Points button will split the selected SubTool into two separate SubTools, so that the unmasked part of the mesh and the masked part of the mesh become separate SubTools.