3ds max or zbrush to make armors

3ds max or zbrush to make armors

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One method involved using ZBrush's automatic retopology tools to generate for rough modeling, ZBrush for use the Niagara particle system for creating low-polygon topology.

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No Zbrush isn't only for making characters. Its mainly for sculpting and painting them. Mostly to do organic shapes. You need to have an. 3D modelling application like 3DS max, Maya, Softimage, Modo, or Blender (There are plenty others). Then you need to pr. The issue is when I try to make certain props such as helmets. I know it can be done, but my skills max out and I can't seem to get the shapes I.
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  • 3ds max or zbrush to make armors
    account_circle Kazikora
    calendar_month 11.09.2023
    I apologise, but, in my opinion, you are mistaken. Let's discuss. Write to me in PM, we will communicate.
  • 3ds max or zbrush to make armors
    account_circle Kazill
    calendar_month 17.09.2023
    As a variant, yes
  • 3ds max or zbrush to make armors
    account_circle Fesho
    calendar_month 19.09.2023
    Has found a site with interesting you a question.
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Production of HairWe use XGen for hair styling as it is a widely-used and highly effective tool for creating hair in the industry. I chose Henry Cavill as Superman model for this project. This Japanese samurai production case specifically used 3ds Max to make the initial model, ZBrush and 3ds Max combined to complete the high polygon sculpting and production, Marvelous Designer to make the cloth, Substance Painter complete the texture, and finally to use Substance Painter for rendering. Reference When creating a 3D artwork, whether it is realistic or stylized, preparing reference materials is one of the most important parts of the process.